
Fortnite, developed by Epic Games, has emerged as one of the most expansive platforms for pop culture crossovers, blending characters from films, TV shows, and other video games into its battle royale arena. The game has successfully incorporated icons such as Kratos from PlayStation’s God of War and Master Chief from Xbox’s Halo series, but a notable absence has been any representative from Nintendo’s rich catalog of characters. This absence, as former Chief Creative Officer of Epic Games Donald Mustard explained, is due to Nintendo’s stringent policies regarding their intellectual properties.
Why Samus Aran never made it to Fortnite
In an interview with Stephen Totilo’s Game File, Mustard shared insights into the behind-the-scenes discussions between Epic Games and Nintendo. He revealed that while Epic would be thrilled to include Nintendo characters like Samus Aran from the Metroid series in Fortnite, Nintendo has reservations about having its characters appear on platforms other than its own. This policy aligns with Nintendo’s historical practice of closely guarding its intellectual properties and maintaining strict control over the environments in which they appear.

Nintendo’s approach can be seen in other gaming contexts as well. For instance, in 2017, the popular vehicular soccer game Rocket League, which is available on multiple platforms, introduced Mario and Luigi-themed vehicles exclusively for players on the Nintendo Switch. This exclusivity illustrates Nintendo’s preference for platform-specific content, a strategy that has not wavered even after Epic Games acquired Rocket League’s developer, Psyonix, in 2019.
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The dilemma for Epic Games stems from their commitment to ensuring that Fortnite offers a consistent experience across all platforms. According to Mustard, introducing a character like Samus Aran exclusively on the Nintendo Switch would contradict Epic’s philosophy of making all content universally accessible to Fortnite players, regardless of the device they use. This commitment to inclusivity has led Epic to forego the possibility of platform-exclusive characters, despite the potential appeal and fan demand.
As it stands, Nintendo appears steadfast in its policy, and the chances of seeing Nintendo characters in Fortnite remain slim unless there is a shift in Nintendo’s stance towards multi-platform collaboration. This situation underscores the broader tension between platform-exclusive content and the increasingly popular model of cross-platform compatibility that games like Fortnite champion. As the gaming industry continues to evolve, it will be interesting to see how these differing philosophies will coexist or clash, shaping the future of gaming experiences and collaborations.